Shelly Β· store floor

Opening the store

Shelly Β· store floor v3 Β· the team at work

The store, open for the day.

The Neighbourhood store in 3D, laid out from the store plan, with the team at work: two shifts, staggered breaks, deliveries on Tuesday, Thursday and Saturday, a Duty Manager directing jobs, and customers all day, busiest after 5pm. Every shelf carries its own numbers from Shelly's weekly run, and the team's jobs come from them.

Plan Β· N ↑

Every shelf, worst first

ShelfWhereSales 7dvs last wkMarginWasteWhy

How the floor is built

Plan. Fixtures are traced from the printed store plan (1 px = 2 cm) in modules/store-floor/planogram.yaml: position, type (gondola, wall, chiller, freezer, island, counter) and which SKUs sit on each.

Numbers. shelly/storefloor.py joins the plan with the weekly run: 7-day sales, change on last week, margin, waste, days of cover, count variance and anomaly flags per product, rolled up per fixture.

Status. Red when a shelf needs action today (recall, likely stock-out, shrinkage, waste blow-out, under a day of cover), amber to watch (on today's order, falling sales, count off), green when on plan. Shelly suggests; decisions still wait for you.

Your data. Point Shelly at real exports and rebuild: products land on shelves by SKU, then by category. Anything that fits nowhere is listed, never dropped. python -m shelly store prints the same walk-through.